
Gothic Farming Game
Visual development for a non-existent farm simulation game. Inspired by Story of Seasons, Harvest Moon and Stardew Valley, but making it a gothic horror experience.

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Visual development and world-building for a gothic horror farm simulation game concept. The project explores what happens when cozy farming mechanics meet dark, unsettling aesthetics.
Concept
The game draws from the slow, rhythmic pace of games like Stardew Valley, but replaces the pastoral warmth with fog, decay, and strange neighbours.
Characters
Character designs balance approachable silhouettes with gothic detailing — familiar archetypes made strange.
Environments
Farm layouts, interior spaces, and seasonal variations grounded in a muted, desaturated palette.